Platformer Prototype
Keyboard Controls: Gamepad Controls:
Jump: 'J' Jump: 'A'
Walk: 'A/D' Walk: 'Left Analog Stick'
Fast Fall: Hold 'S' Fast Fall: 'Left Analog Stick' + 'Down'
Dash: 'K' Dash: 'RT'
Objective in the prototype
There are three levels to complete, and the main objective is to find and reach the 'flagpole'. In the first level, your sub-objective is to find 2 hidden abilities:
- Wall Jump
- Dash
Using these abilities, you can reach the 'flagpole'.
Purpose of this project?
I wanted to create a 2D character controller that was super customizable. I didn't really like the feel of Unity's built in rigidbody2D so I set out to create a home brewed solution. The idea is to eventually publish this as a unity package so other people can get a head start on their own 2D platformer!
Some more details about the game!
Borrowed the Sunnyland Fox character art asset here: https://assetstore.unity.com/packages/2d/characters/sunny-land-103349
All other art assets were made by me using Aseprite! (Check it out https://www.aseprite.org/)
Movement inspired by Hallow Knight and Celeste.
Character controller code extended on top of Sebastion Lague 2D Platformer series:
Status | Prototype |
Platforms | HTML5 |
Author | npvallejos |
Genre | Platformer |
Made with | Unity |
Tags | 2D, Pixel Art, raycast-controller, sebastion-lague, Singleplayer, Unity |
Comments
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Nice game!
Hey thanks man!
there's a way to reach the flagpole with only double jump. you can wall jump off of the end of the blocks to get in the wells.
Thanks for the feedback, which level?
1st one